![]() ![]() Bosses in this game are purposely titanic in challenge, which changes the goal post somewhat.Įnter, the camp. The more you play, the more you unlock. The more you unlock, the more you can experiment with different builds to land that perfect run. Not that your perfect run necessarily means victory, of course. Loop Hero isn’t a game you are going to beat on your first run. Or your tenth. ![]() Killing mooks will reward you with gear, each providing a series of powerful bonuses, such as increased health, damage, or even Vampirism. The more loops you do, the better your loot, letting you loop for longer. A single piece of equipment can drastically alter your fate, so keeping on top of your armaments is not only addictive but necessary.Ī lot of things come together seamlessly to give Loop Hero a staggering amount of depth, replayability, and experimentation. Firstly, cards interact with each other to make new effects. Placing a Vampire Mansion near a village will sack the village and turn it from a healing font to a deadly thrall-ridden hellhole. Plonking 9 mountains in a 3×3 formation will result in a Mountain Peak that provides a massive health boost but also spawns a Harpy. Things get interesting when you factor in that Loop part of the title. Loop Hero has your avatar running in circles until you retreat, or you die. Every rotation makes the dungeon slightly harder, so you can’t just wander around forever. Powering up is a necessity, and thankfully, the game has you covered. Placing a grove in your dungeon will result in fairly weak, but fast Rat Wolves spawning, whereas a graveyard will spawn tough, hard-hitting, but slow Skeletons. Not all cards are bad, such as mountains, which increase your character’s Max Health, or Villages that heal you. If it sounds simple, it’s because it is – at a glance. So what is Loop Hero? Well, it’s all about building what is essentially a dungeon for your dude to fight through. Every card in your deck is a piece of the dungeon you can place to make your journey harder, easier, or weirder. Every card is unique, which means every deck will give you a slightly different experience based on its make-up. Unlike a regular Deck Builder, you aren’t crafting a complex series of combos and interactions purely to kill gribblies and grab gubbins. No, Loop Hero wants you to build a deck that kills you – but kills you slow enough that you can stifle the health loss over a long period, and then conquer it. ![]() Loop Hero is, at its heart, a Deck Builder. Similar in principle to a game like One Step From Eden or Slay The Spire. Heck, Dominion if you are properly old school. Before you head off on an expedition, you fiddle around with your cards and create the perfect 7-12 card deck and try and craft perfection. Oh, it’s also a Roguelite. Not in the sense that I didn’t like it for the first 10+ hours, or that the game was bad. Just that I didn’t know how I felt about the game – at all – and honestly, I still don’t know how I feel as I write this off the cuff review. One thing I do know, however, is that I kept coming back to it, and I couldn’t put the damn thing down. I am quite the opinionated fellow, and I tend to see the world with a black and white filter. This makes writing reviews pretty damn easy because I know what I like, and I know what I don’t. Loop Hero alluded me for many, many hours. Review based off of experience playing Loop Hero on a Nintendo Switch.
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